@indeed174.bsky.social network
Clouds are interactive: ships leave trails, wake cones and contrails.
#gamedev #visuals #vfx #art
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@indeed174.bsky.social network
Storms warn visually, ships have materials and lighting, cities have architecture.
#gamedev #visuals #vfx #art
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@indeed174.bsky.social network
Cloud Ocean 3.0: volumetric clouds via raymarch, 4 layers from 800 to 7000 meters.
#gamedev #visuals #vfx #art
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@indeed174.bsky.social network
The base visual framework is ready before the art pass; primitives will be replaced by models.
#gamedev #visuals #vfx #art
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